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stun now lasts up to 2.NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.now adds 20% + 20% enhanced damage per level (was 15% + 30%).can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own.Description: Temporarily stun your enemy by bashing it with your shield.synergy for Prayer is now 10% life healed per level (was 15%).now has Holy Light & Holy Nova as synergies instead of Blessed Hammer.fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies.bolts now pierce all allies and enemies, healing or damaging each.moved in the skill tree, requires level 1 (was 6).
Holy bolt’s level 28+ scaling has been changed from 15-16 to 21-23.Holy bolt’s level 22-28 scaling changed from 12-13 to 15-17.
Holy bolt’s level 16-22 scaling changed from 9-10 to 9-11. Holy bolt’s level 8-16 scaling changed from 3-4 to 3-5. Holy bolt’s prayer synergy has been reduced from 6% life healed per level to 5%. Holy bolt synergies reduced from 12% to 6%. Holy bolt healing per level reduced from 2 to 1. Holy Bolt synergies increased from 6% to 8%. Holy Bolt heal per level reduced from 1 per level to 1 every 2 levels. Holy bolt level 28+ scaling increased from 21-23 to 26-28. Holy bolt level 22-28 scaling increased from 15-17 to 19-21. Holy bolt level 16-22 scaling increased from 9-11 to 12-14. Holy bolt level 8-16 scaling increased from 3-5 to 5-7. Holy bolt synergies increased from 8% to 9%. Fist of the Heavens: +9% Magic Damage per Level. Fires an additional holy bolt at levels 15 and 25
Description: A bolt of divine energy that damages enemies or heals allies. bonus attack rating increased to +28% per level (was +7%). Damage to self decreases by 1% per level to a minimum of 3%. Sacrifice attack rating per level reduced from 28% to 16%. Sacrifice damage increased from 15% per level to 25%. Damage to self is now reduced by physical damage reduction. (This means if you deal 130 damage to a monster and the monster has 100 health then the overkill explosion will deal 5% monster health + 45 damage) This damage is dealt as half physical and half magic Sacrifice has been reworked: It now causes the killed monster’s corpse to explode after a delay dealing 5% of the monsters health and 150% of the overkill damage dealt to the monster. Description: Increased accuracy and damage at the cost of life.